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mayaAnimation Node

This node lets you export animation curves from Maya and use them to animate a B3D file in Ygdrasil. You can animate movement, rotation, and scale of objects, and animate them in hierarchies for things like characters and walk cycles. The animation support is still pretty basic - no IK, skinning, deformers, blendshapes, etc - but offers a greater degree of flexibility than animating things with timers in Ygdrasil code.

mayaAnimation.tar.gz512.81 KbApril 23 2008 10:31:36 PMSource Code for the mayaAnimation node
mayaAnimation.so458.98 KbApril 8 2007 07:23:20 AMCompiled mayaAnimation node (Performer 3.2, YG 0.1.11)

If you want to try the precompiled node, save mayaAnimation.so in your dso.linux directory. If you want to recompile the node from source, save the .tar.gz file in your modules directory and decompress it there. Go into the mayaAnimation directory and
make mayaAnimation.so.

For instructions on using the node, see the Ygdrasil User's Guide.