Opening with a pointAtTrigger

With the pointAtTrigger, you can open the door using the wand, but without having to get so close.
Remember that the pointAtTrigger does not define a volume for activation - instead, it is attached to
all of its child nodes.

light (position(0 0 10 1))
object (file("wall.b3d"),position(0 10 0))

pointAtTrigger (when(button1,door.orientation(0 0 45)))
{
	object door (file("door.b3d"),position(0 10 0))
}